The Monk of Tomorrow

here is a little personnal project I put myself in just to learn several new process.

Character sculpted with daz and Zbrush and metahuman, clothing made in Marvelous designer,
environment assets made with Blender/Zbrush/Substance painter .
everything rendered with Unreal 5 then painted over in Photoshop

For a first time in Marvelous and Substance I must admit I did not went for the easier try but hey, that's how you learn and some parts of the guy are a bit funky because they were not supposed to be seen...it was just for concept art after all

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INRAY render

INRAY render