Because Concept art is not always doing "fancy marketing" environments, I wanted to show also some part of the "concept art job" we dont see a lot in here.
Had not a lot of time on every environments, so most of the time (like on a daily basis) I had to only do line works to show to the environment team and the LD/GD team how the place/level/ect could look.
Now , since VAMPYR is released since more than 3 weeks, I'm allowed to show you some of the stuff I did during the production of this game.
It was a really though production but we did it.
Kudos to my awesome team!